Make a 3D voxel block building game with AI
Build a playable 3D voxel world right in the browser using Three.js. Topvon AI generates procedural hills, trees, water and caves, raycast block breaking and placing, a block selection hotbar, day/night lighting and survival enemies.
Start building - free · Play games made with AI
Try one of these ideas
- A 3D voxel sandbox game in Three.js with procedural grass, stone, wood, glass and glowing crystal blocks, raycast block breaking and placing, a 9-slot hotbar, jetpack fly mode and day-night cycle
- A 3D voxel sky-island survival defense game where you mine resources by day, build fortress walls and turrets, and defend your core against night waves of voxel golems
- A 3D voxel parkour & puzzle builder where you can place bounce pads, speed blocks and checkpoints and test your course immediately
What you get
- Instanced Three.js voxel rendering for smooth performance across thousands of blocks
- Precision 3D raycasting for breaking and placing blocks with wireframe target highlight
- Interactive block & tool hotbar (keys 1–9 + scroll wheel) and inventory
- Optional survival waves, crafting recipes, turrets & save/load world state
How it works
- Describe your game: Write your idea in plain words, in English, Arabic or any language. More details give a better game.
- Play it right away: Topvon writes every file, runs the game in your browser, checks it and fixes errors automatically.
- Improve and publish: Ask for changes in chat, then publish to the Topvon Arcade with a link you can share anywhere.
Questions
Can a browser handle thousands of 3D voxel blocks smoothly?
Yes. Topvon uses Three.js InstancedMesh and chunk culling so thousands of blocks render at 60 FPS on desktop and laptops.
Can players build and save their own voxel creations?
Yes. Ask for world save/load and Topvon stores placed and broken block diffs in localStorage.
Is it free?
Yes. Every account gets a free daily allowance. Paid plans add more usage and more published games.
Do I need to know how to code?
No. You describe the game; Topvon writes, tests and fixes the code. Developers can still read and edit every file.
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