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AI game development in Cursor, Windsurf & IDEs via Topvon MCP

Model Context Protocol (MCP) lets coding IDEs and desktop workspaces call external engines directly. By connecting the Topvon MCP server (/mcp), your Cursor, Windsurf or VS Code workspace gains direct access to Topvon’s Topvon Studio Engine game synthesis engine.

What Topvon MCP gives your workspace

Once connected, your workspace can invoke `topvon_build_game` to synthesize complete playable HTML5, Canvas 2D, Phaser 3 and Three.js 3D games, `topvon_generate_engine_code` for Unity C#, Godot 4 GDScript, Unreal C++ and Roblox Luau scripts, `topvon_game_ideas` for structured GDDs, and `topvon_account_status` to check your daily quota.

Zero-config OAuth & token URL support

Topvon implements RFC 9728 Protected Resource Metadata, RFC 8414 Authorization Server Metadata and RFC 7591 Dynamic Client Registration so Web and Desktop MCP connectors authenticate seamlessly, plus a single-click `?token=` URL for Cursor, Windsurf, Cline and OpenAPI Actions.

{
  "mcpServers": {
    "topvon-ai": {
      "url": "https://topvon.app/api/mcp?token=YOUR_TOPVON_MCP_TOKEN"
    }
  }
}

How to connect in 30 seconds

Visit topvon.app/mcp, sign in to your Topvon account, copy your personalized MCP URL, and add it to your MCP Settings → Connectors, OpenAPI Actions (via the OpenAPI spec URL), or `.cursor/mcp.json`.

Questions people ask

Does `topvon_build_game` return the complete game source code?

Yes. Every call to `topvon_build_game` returns the full runnable HTML5/JS/Three.js source code inside a markdown code block, plus a breakdown of controls, HUD systems and remaining quota.

Which tools work with Topvon MCP?

Desktop & Web MCP Clients, OpenAPI 3.1 Actions, Cursor, Windsurf, VS Code (Cline) and any JSON-RPC 2.0 MCP client.

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