AI game development in Cursor, Windsurf & IDEs via Topvon MCP
Model Context Protocol (MCP) lets coding IDEs and desktop workspaces call external engines directly. By connecting the Topvon MCP server (/mcp), your Cursor, Windsurf or VS Code workspace gains direct access to Topvon’s Topvon Studio Engine game synthesis engine.
What Topvon MCP gives your workspace
Once connected, your workspace can invoke `topvon_build_game` to synthesize complete playable HTML5, Canvas 2D, Phaser 3 and Three.js 3D games, `topvon_generate_engine_code` for Unity C#, Godot 4 GDScript, Unreal C++ and Roblox Luau scripts, `topvon_game_ideas` for structured GDDs, and `topvon_account_status` to check your daily quota.
Zero-config OAuth & token URL support
Topvon implements RFC 9728 Protected Resource Metadata, RFC 8414 Authorization Server Metadata and RFC 7591 Dynamic Client Registration so Web and Desktop MCP connectors authenticate seamlessly, plus a single-click `?token=` URL for Cursor, Windsurf, Cline and OpenAPI Actions.
{
"mcpServers": {
"topvon-ai": {
"url": "https://topvon.app/api/mcp?token=YOUR_TOPVON_MCP_TOKEN"
}
}
}How to connect in 30 seconds
Visit topvon.app/mcp, sign in to your Topvon account, copy your personalized MCP URL, and add it to your MCP Settings → Connectors, OpenAPI Actions (via the OpenAPI spec URL), or `.cursor/mcp.json`.
Questions people ask
Does `topvon_build_game` return the complete game source code?
Yes. Every call to `topvon_build_game` returns the full runnable HTML5/JS/Three.js source code inside a markdown code block, plus a breakdown of controls, HUD systems and remaining quota.
Which tools work with Topvon MCP?
Desktop & Web MCP Clients, OpenAPI 3.1 Actions, Cursor, Windsurf, VS Code (Cline) and any JSON-RPC 2.0 MCP client.